Diwa Innovation Lab is a pop-up science exposition that encourages students’ love for Science, Technology, Engineering, Arts, and Mathematics. Started in S.Y. 2017-2018, it has visited 15 locations from all over the Philippines, and has elevated the learning experience of more than 6,000 students from over 200 schools.
For S.Y. 2019-2020, Diwa Innovation Lab presents its first Maker Challenge—a nationwide invention contest for budding Filipino junior high school students from all over the country. The Maker Challenge will test their inventiveness, resourcefulness, and ingenuity, while teaching them 21st-century skills that will help them become the nation builders and problem solvers of the future.
THEME: GREEN TOMORROW
The theme for the first Diwa Innovation Lab Maker Challenge is Green Tomorrow, which hopes to propose solutions to the many different environmental problems that we are currently facing. Participating teams will be asked to create a device that will aid in taking care of the environment. These may be designed to help clean up the surroundings (roads, bodies of water, etc), prevent flooding, recycle garbage, take care of plants, feed and protect endangered animals, or purify the air. The inventions should address existing environmental problems that the participating teams are facing in their schools or communities.
Design Thinking. Participating teams will use the design thinking process to create an invention based on the required theme (Source for design thinking process below is quoted from https://www.interaction-design.org/literature/topics/design-thinking:
Stage 1: Empathize—Research Your Users' Needs. The first stage of the design thinking process allows you to gain an empathetic understanding of the problem you’re trying to solve, typically through user research. Empathy is crucial to a human-centered design process like design thinking because it allows you to set aside your own assumptions about the world and gain real insight into users and their needs.
Stage 2: Define—State Your Users' Needs and Problems. In the Define stage, you accumulate the information you created and gathered during the Empathize stage. You analyze your observations and synthesize them to define the core problems you and your team have identified so far. You should always seek to define the problem statement in a human-centered manner as you do this.
Stage 3: Ideate—Challenge Assumptions and Create Ideas. Designers are ready to generate ideas as they reach the third stage of design thinking. The solid background of knowledge from the first two phases means you can start to “think outside the box,” look for alternative ways to view the problem and identify innovative solutions to the problem statement you’ve created.
Stage 4: Prototype—Start to Create Solutions. This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages. Design teams will produce a number of inexpensive, scaled-down versions of the product (or specific features found within the product) to investigate the problem solutions generated in the previous stage.
Stage 5: Test—Try Your Solutions Out. Designers or evaluators rigorously test the complete product using the best solutions identified in the Prototype phase. This is the final phase of the model but, in an iterative process such as design thinking, the results generated are often used to redefine one or further problems. Designers can then choose to return to previous stages in the process to make further iterations, alterations, and refinements to rule out alternative solutions.
The Diwa Innovation Lab Maker Challenge will have two categories: 1) Genyo DIY Robotics Category and 2) Freeduino Open Category.
The Genyo DIY Robotics Category is open to all junior high school teams who wish to use the Genyo DIY Robotics kits and/or the Diwa Innovation Starter Kits (3-in-1 Robocar) as the base material of their invention. The Freeduino Open Category is open to all junior high school teams who wish to use a Freeduino Internet-of-Things (IoT) Kit as the base material of their invention.
Participating teams in both categories must be made up of four (4) junior high school students and one (1) coach. Schools are allowed to endorse a maximum of three (3) teams. The competition is exclusive for schools who are subscribers of any products (textbooks, magazines, or e-Learning) from Diwa Learning Systems Inc in S.Y. 2019-2020.
Deadline of submission of the final prototypes is on December 6, 2019.
There will be three (3) finalists per category and they will be asked to present their inventions in SmartKids Asia, Philippines, dubbed as the largest educational kids' fair in Asia, on February 1, 2020. Expenses of the finalists will be shouldered by Diwa.
Photo Source: Nielsen Norman Group
Students who would like to join the contest should accomplish the registration form from August 12 to October 25. Their school administrator or principal should also submit a Letter of Endorsement.
Requirements should be submitted either to the Diwa representative in the school or through email at email@example.com. The earlier they submit their form, the earlier they can start with the challenge.
After completing the requirements, participants and their coach will be given access to the Diwa Innovation Lab Maker Challenge Online Community where they can download the Maker’s and Coaches’ Manual.
THE BEST INVENTIONS WILL GET THE CHANCE TO TAKE HOME EXCITING CASH PRIZES!
Champion Php 30,000 for the team + Php 10,000 for the school
1st Runner-up Php 20,000 for the team + Php 10,000 for the school
2nd Runner-up Php 20,000 for the team + Php 10,000 for the school
Php 5,000 for the team
Should you have questions or clarifications about Diwa Innovation Lab Maker Challenge, shoot us a message at . Together, let’s innovate for a greener tomorrow!